-
BNZ_3
http://wayneosborne.com/wp-content/plugins/slideshow-gallery/vendors/timthumb.php?src=wp-content/uploads/slideshow-gallery/frame_7.jpg&w=640&h=360&q=100&a=t
Lighting / Rendering / Modeling / Shaders / Scene management
-
Landcare - ants
http://wayneosborne.com/wp-content/plugins/slideshow-gallery/vendors/timthumb.php?src=wp-content/uploads/slideshow-gallery/Movie_frame_Selection_0033.jpg&w=640&h=360&q=100&a=t
modeling / shaders / lighting / rendering / compositing
-
Landcare - farmer
http://wayneosborne.com/wp-content/plugins/slideshow-gallery/vendors/timthumb.php?src=wp-content/uploads/slideshow-gallery/Movie_frame_Selection_0005.jpg&w=640&h=360&q=100&a=t
Shaders / Lighting / Rendering / compositing
-
Bottersnikes and Gumbles
http://wayneosborne.com/wp-content/plugins/slideshow-gallery/vendors/timthumb.php?src=wp-content/uploads/slideshow-gallery/vlcsnap-2012-09-04-20h27m32s85.png&w=640&h=360&q=100&a=t
Lighting and Vray Render TD. Scene management, Maya to Max caching, FumeFX fire.
-
BS_2
http://wayneosborne.com/wp-content/plugins/slideshow-gallery/vendors/timthumb.php?src=wp-content/uploads/slideshow-gallery/vlcsnap-2012-09-04-20h24m24s33.png&w=640&h=360&q=100&a=t
-
Van
http://wayneosborne.com/wp-content/plugins/slideshow-gallery/vendors/timthumb.php?src=wp-content/uploads/slideshow-gallery/van.jpg&w=640&h=360&q=100&a=t
modeling, shaders, lighting, rendering, compositing
-
Alien bug spaceship
http://wayneosborne.com/wp-content/plugins/slideshow-gallery/vendors/timthumb.php?src=wp-content/uploads/slideshow-gallery/alienBug.jpg&w=640&h=360&q=100&a=t
modeling
-
BE_3
http://wayneosborne.com/wp-content/plugins/slideshow-gallery/vendors/timthumb.php?src=wp-content/uploads/slideshow-gallery/Sc16.jpg&w=640&h=360&q=100&a=t
-
Motion paths
http://wayneosborne.com/wp-content/plugins/slideshow-gallery/vendors/timthumb.php?src=wp-content/uploads/slideshow-gallery/3bars.jpg&w=640&h=360&q=100&a=t
Motion capture of a gymnast performing a “back hand string with tuck” is loaded onto a biped. This drives the animations timing and positions. I have parented shapes to various parts of the body which generate the 3D curves using ghostTrails. Particles are also emitted form the skeleton. Negative wind sucks the particles back to the skeleton and other forces act to dampen their vectors and speed.
-
Dow Agro
http://wayneosborne.com/wp-content/plugins/slideshow-gallery/vendors/timthumb.php?src=wp-content/uploads/slideshow-gallery/QT_frame.jpg&w=640&h=360&q=100&a=t
modeling, shaders, lighting, vray, rendering
I am a 3D generalist, focusing on lighting, rendering and compositing. I have worked on projects of all sizes from TVC’s, stereoscopic 3D cinema spots, film, long form children’s TV series, games and cinematics, plus real time web content. I enjoy working with other creative people in teams, sharing knowledge and challenging myself.
Recently I worked as a Lighting Artist on “Walking with Dinosaurs 3D ” at Animal Logic.
Key duties included shot lighting and some key lighting using proprietary tools, Maya, PRMan, Python render scripts and Nuke.
